Get this Mech Neck Walker 3d model with an activity control menu for the Blender Game Engine.
There are three scenes.
TestGround scene
The scene where everything occurs. Contains the camera control and the gathered Mech_Neck scene.
MechNeck scene
Contains my vivified model for altering.
I caused the present situation since it is an extremely mind boggling object with many parts thus I needed to have it separate from the principle scene.
AnimationMenu scene
Overlay scene for the mouse contribution to change the activity and the liveliness speed.
Game Engine Controls:
Left mouse button for changing the movement and the animationspeed into the menu.
Hold right mouse button to turn
Mouse wheel up/down to zoom in/out
Press p-key into the 3d window to begin it.
A few activitys:
Idel 1
Idel 1
Idel 2
Idel 2
Walk Cycle
Walk Cycle
Run Cycle
Run Cycle
Broken
Broken
Go ahead and utilize this as a format for your own vivified models
You have not the option to utilize the model or the surfaces for business purposes.
Demonstrated, manipulated and enlivened in Blender
Finished in 3D-Coat
Geometry-
Vertices: 18130
Edges: 53143
Polygons: 35228
Objects: 122
Cameras: 1
Lights: 3
Textures Yes
Materials Yes
Rigged Yes
Animated Yes
3D Printable Ready No
Game Ready (low poly) Yes
UV Mapped Yes
Unwrapped UVs-
Unverpackte UVs
See now!